﻿
using Mekiasm.Plants;

namespace Mekiasm
{
    public class MekPlantsBlock : MekBlock
    {
        public const int Index = 1000;

        public override void Initialize()
        {
            base.Initialize();
            AddItem(new RubberSapl());
            AddItem(new TomatoSeed());
            AddItem(new Tomato());
            AddItem(new CelerySeed());
            AddItem(new Celery());
            AddItem(new LeekSeed());
            AddItem(new Leek());
            AddItem(new PineappleSeed());
            AddItem(new Pineapple());
            AddItem(new LettureSeed());
            AddItem(new Letture());
            AddItem(new AgaveSeed());
            AddItem(new Agave());
            AddItem(new AmaranthSeed());
            AddItem(new Amaranth());
            AddItem(new ArrowrootSeed());
            AddItem(new Arrowroot());
            AddItem(new ArtichokeSeed());
            AddItem(new Artichoke());
            AddItem(new CoffeebeanSeed());
            AddItem(new Coffeebean());
        }

        public PlantSystem.PlantItem GetPlantItem(int value, int x, int y, int z)
        {
            return GetItem(ref value).GetPlantItem(value, x, y, z);
        }
    }
}
